0.5.0.0 (Final Fantasy Distant Memories)
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Changes
EXP System
- Players will earn exp for every enemy and boss they defeat. The EXP earned is based on their max HP.
- Defeating a boss for the first time awards a large amount of bonus EXP as well.
- The EXP bar and level up effect can both be toggled off.
Elemental System
- Fixes and tweaks to the damage calcs
Enemy Types
- Enemies can now be one of several types. These are: Beast, undead, flying, dragon, fiend, humanoid, machine, plant, flan, giant, aquatic, magical, insect, goblin
- Scan will show what type they are
- Some equipment will deal more damage / reduce damage from specific types
Item Tag System
- Added icons to visually show what weapons belong to what weapon type. Ex: Broadsword, Axe, Katana, Flail, etc
- This is just a visual change, so you can be sure of what effects work with what weapons
- Character skills and stats:
- Every character outfit will now give stats when equipped as a set
- These stats increase as you level up
- There is a hotkey for Active character skills, default is C. Passive skills always take effect without the hotkey
The following characters have skills
- FF1 - Warrior of Light: Passive skill - all non-elemental Broadswords will deal Holy damage
- FF2 - Firion: Passive skill - +5% speed with Broadswords, +5% crit with Shortswords, +5% damage with Spears
- FF3 - Luneth: Passive skill - +15% damage with Broadswords, -15% damage with all other weapons
- FF4 - Cid: Active skill - Scan, costs no MP to use. Passive skill - deals extra damage to all Machine type enemies
- FF4 - Dark Cecil: Active skill - Darkness. Fires 3 waves of dark energy, damage based on equipped weapon, extra dmg with Broadswords. Drains 8% of your own HP.
- FF4 - Kain: Active skill - Dragoon Dive. Dive down and bounce off of an enemy. Deals extra damage if holding a Spear.
- FF4 - Rosa: Active skill - Aim. Grants a buff, next ranged attack has a 100% crit rate.
- FF4 - Rydia: Passive skill - Reduced cooldown for all Espers and Eidolons (approx 30%)
- FF6 - Celes: Active skill - Runic - Absorb one magic attack and regain Mana
- FF6 - Cyan: Active skill - Bushido - Press hotkey to bring up the charge bar. Press again to use the specific attack. More attacks unlocked as you level
- FF6 - Edgar: Active skill - Buff that gives +20% atk speed for all Tools, Autocrossbow gains a chance to not consume ammo
- FF6 - Sabin: Active skill - Buff that gives +20% atk and +20 crit for Blitz skills
- FF6 - Setzer: Active skill - Slots. Random effect based on the outcome of the slots
- FF6 - Terra: Active skill - Morph. Morph into Esper Terra, duration based on max Mana. Gain 20% boost to Magic and Summon dmg, and movement buffs
- FF6 - Umaro: Passive skill - Resistant to Ice damage
- FF6 - Imperial Soldier, Cadet, Corporal, Sergeant: Passive skill - Deal extra damage with all of the Magitek Armor's attacks
- FF6 - Banon: Active skill - Health. Heal yourself and any nearby ally for a small amount
- FF6 - Vargas: Active skill - Give all Blitz skills a 100% crit rate in exchange for losing half of your current health
- FFMQ - Benjamin: Active skill - Dragon claw, a grapping hook that can also harm enemies. Only has a cooldown if it strikes an enemy
- FFMQ - Kaeli: Active skill - Giant's axe. Can attack enemies, can also fell a tree instantly
- FFMQ - Phoebe: Passive skill - Cat's Claw. Can slowly slide down walls, this stacks with climbing claws and spike shoes
- FFMQ - Reuben: Passive skill - Resistant to Fire damage, deal +10% more damage with Flails
Items
- 12 new types of arrows have been added, all obtained by crafting
- For Blitz, Air Blade and Bum Rush have been added, unlocked through leveling
- Bushido has moved to character skills rather than items
- For Tools, Air Anchor and Debilitator have been added, unlocked through leveling
- Many new character outfits have been added, totaling 80
- Esper Terra is no longer a separate outfit, but a transformation effect for Terra
- Added Green Cherry, Tent, and Warp Stone
- Added Bomb, Grenade, and Moogle summon weapons
- Added Phoenix, Palidor, and Odin summons
- Added level 1 and 2 spells for all elements. (Stone, Dia, Wind, etc). Obtained through crafting or drops
- Added several new weapons as loot from bosses
- Added several new accessories as enemy drops
- All Chocobo mounts except Gold are now obtainable in Pre-HM
- Added a set of paintings obtained from the Traveling Merchant. He sells 1 random one at a time
- Added relics and trophies for each boss
- Added 1 new type of chest
NPCs
- Added Odin and Typhon bosses
- Ultros, Shiva, Ifrit, Phantom Train have all had their AIs redone
- Ramuh has had several attacks tweaked to make it more fair
- Animations added to several bosses
- Added Imperial Air Force event
- Added several types of Chocobo critter that can be caught with a net, and used as pets
- Changed some shop contents to be unlocked based on level rather than a boss fight
- Tweaked health values of existing NPCs
Added the following enemies
- Moogle Slime
- Sand Ray
- Earth Guard
- Trilobiter
- Elementals (1 per element, 9 total)
- Ghost
- Heavy Armor
- Spit Fire
- Bomb
- Grenade
- Mind Flayer
Misc
- Added several new music tracks
- Added dozens of new SFX