Longbow (Avalon)
< Avalon
Longbow
Statistics
| Type | |
|---|---|
| Uses ammo | Arrows |
| Damage | 44 (Ranged) |
| Knockback | 2.3 (Very weak) |
| Critical chance | 4% |
| Use time | 55 (Extremely slow) |
| Velocity | 24 |
| Rarity | |
| Sell | 54 |
| Research | 1 required |
Sounds
| Pull String | |
|---|---|
| Fully Drawn | |
| Shoot | |
| Entity | Qty. | Rate |
|---|---|---|
| 1 |
The Longbow is a pre-Hardmode longbow that has a 1.33*1/75 (1.33%) chance of being dropped by Goblin Archers.
Like all longbows, the Longbow's string gets gradually pulled back, increasing its damage, velocity, and knockback. When fully drawn, it will play a chirp sound and flash brightly momentarily.
Its best modifier is Fantastic.
Crafting
Used in
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Notes
- Power linearly interpolates from 0–1 based on how far the string is pulled back, with a floor of 0.05.
- The damage formula for longbows is as follows:
Damage * (0.1 + (Power * 1.65)).- Damage uses the regular damage formula for ranged weapons.
- The velocity formula for longbows is as follows:
Velocity * Power.- Velocity uses the regular velocity formula for ranged weapons.
- The knockback formula for longbows is as follows:
Knockback * (0.5 + Power).- Knockback uses the regular knockback formula.
- The minimum and maximum stat values using regular Wooden Arrows without bonuses or random variance is as follows:
Stat Min Max Damage 8 85 Velocity 1.35 27 Knockback 2.365 6.45
History
- 1.3.1:
- Other multiplayer clients will now see the correct player direction and bow rotation when they are being held.
- Invisible nocked arrow issue fixed for other multiplayer clients.Verify
- Fired arrows now properly sync behavioral changes for other players (notably, extraUpdates and hitbox sizes).
- 1.2.4: Vanilla arrows will no longer be invisible when nocked if the particular ID has not been loaded yet after launching the game.Verify
- 1.2.2:
- Damage increased from 37 to 44.
- Power multiplier in the damage formula for longbows changed from
Power * 1.4toPower * 1.65.
- 1.0.0: Introduced.