Longbone (Avalon)

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Longbone
  • Longbone item sprite
Stack digit 1.png
Statistics
Type
Uses ammoArrows
Damage33 (Ranged)
Knockback2.3 (Very weak)
Critical chance4%
Use time83 (Snail)
Velocity30
TooltipBouncy aquaflame balls explode from your arrows on impact
RarityRarity level: 2
Sell50
Research1 required
Creates Projectile
  • Longbone Held
    Longbone (Avalon).png
Creates Projectile
  • Longbone Curse
    Water Bolt (projectile).png
Sounds
Pull String
Fully Drawn
Shoot
Explosion
Richochet

The Longbone is a pre-Hardmode longbow crafted with Bones and Cobwebs.

Like all longbows, the Longbone's string gets gradually pulled back, increasing its damage, velocity, and knockback. When fully drawn, it will play a chirp sound and flash brightly momentarily.

On death, arrows fired by the Longbone will explode into 0–4 bouncing aquaflame balls depending on how far the string was pulled back, dealing 1/3 of the arrow's total damage and dissipating after 9 seconds.

Its best modifier is Fantastic.

Crafting

Recipes

ResultIngredientsCrafting station
Avalon/LongboneLongboneIron AnvilIron Anvil
or
Lead AnvilLead Anvil
or
Avalon/Nickel AnvilNickel Anvil
total: 1 row(s)

Used in

ResultIngredientsCrafting station
Avalon/MoonforceMoonforceDemon AltarDemon Altar
or
Crimson AltarCrimson Altar
or
Avalon/Icky AltarIcky Altar
total: 3 row(s)

Notes

  • Power linearly interpolates from 0–1 based on how far the string is pulled back, with a floor of 0.05.
  • The damage formula for longbows is as follows: Damage * (0.1 + (Power * 1.65)).
  • The velocity formula for longbows is as follows: Velocity * Power.
  • The knockback formula for longbows is as follows: Knockback * (0.5 + Power).
  • The minimum and maximum stat values using regular Wooden Arrows without bonuses or random variance is as follows:
Stat Min Max
Damage 6 66
Velocity 1.65 33
Knockback 2.365 6.45

History

  • 1.3.1:
    • Other multiplayer clients will now see the correct player direction and bow rotation when they are being held.
    • Invisible nocked arrow issue fixed for other multiplayer clients.Verify
    • Fired arrows now properly sync behavioral changes for other players (notably, extraUpdates and hitbox sizes).
  • 1.2.4: Vanilla arrows will no longer be invisible when nocked if the particular ID has not been loaded yet after launching the game.Verify
  • 1.2.2: Power multiplier in the damage formula for longbows changed from Power * 1.4 to Power * 1.65.
  • 1.0.0: Introduced.