Talent Tree (Conquest)

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Conquest adds 4 separate talent trees, to access them you need to use a eight trigrams mirror which your character spawns with. To activate a skill simply click on one the dots in your skill tree, dots that have no description mean they aren't implemented yet!

Load

Skills cost points to activate, you gain more points as your progress. The bosses that give more points are eye of cthulu, wall of flesh, plantera and moon lord. The max amount of points you can have is 24.

Talents

Mage Trigram (Conquest).png Magic

Talent Effect. Cost
Spirit Vein +2% Magic Damage 1
Scorching Spells Magic projectiles inflict the On Fire! debuff 2
Magic Reflux Magic projectiles have a chance to restore mana on death 2
Resonance Increases Magic Damage based on current mana 3
Magic Absorb Hostile projectiles grant mana based on however much damage you received 3
Land Mine If a projectile hits a tile, when it dies it will leave behind a land mine 4
Support Star Spawns a minion who can grant 4 different effects see Support Star 4


Melee Trigram (Conquest).png Melee

Talent Effect. Cost
Strength +2% Melee Damage, +20 max health 1
Deadly Rhythm Hitting the same target increases melee speed 2
Bulwark Provides damage reduction for a short period after a true melee strike 2
Egoism Increases melee damage based on movement speed and attack speed 3
Beast Blood Non-Lethal damage is converted to lost life which can be recovered by attacking enemies 3
Warrior Increases attack speed based on current health 4
Ultragen Increases life regeneration based on max health 4

Ranged Trigram (Conquest).png Ranged

Talent Effect. Cost
Anger +2% Ranged Crit Chance and Damage 1
Charge Shot The longer you go without firing your weapon the more damage it gains 2
Savings All ranged weapons have a chance to not consume ammo 2
Weak Points Enemies recieve weak points, if you hit one it will explode and do extra damage 3
Arms Master +10% Crit Chance for ranged weapons 3
Patience Items with a 35 use time or higher receive 25% more damage 4
Hat Trick Chance to fire a random ranged projectile 4

Summoner Trigram (Conquest).png Summonner

Talent Effect. Cost
Nourishment +2% Summon Damage and 1 minion slot 1
Super Minions +2 Flat Damage for summoner weapons 2
Marshal +2 Minion Slots 2
Savior When you receive fatal damage, revive yourself and consume all your minions, can only be triggered once per life 3
Willpower Adds minion slots based on max mana 3
Combined Attack Adds a mark to enemies hit by projectiles marked as summon damage, enemies take more damage 4
Suppressive Fire Gain Bonus Damage Based on Max Minions 4



Math

Suppressive Fire - Player.GetDamage<SummonDamageClass>() *= 1f + (Player.maxMinions * 0.02f + Player.maxTurrets * 0.04f); & Player.GetDamage<SummonMeleeSpeedDamageClass>() *= 1f + (Player.maxMinions * 0.02f + Player.maxTurrets * 0.04f);

Resonance - Player.GetDamage(DamageClass.Magic) += (float)Player.statMana / 1000;
Willpower - Player.maxMinions += (int)(Player.statManaMax2 / 100); & Player.maxTurrets += (int)(Player.maxMinions / 4);
Egoism - if (Player.velocity.Y > 0) = Player.GetDamage<MeleeDamageClass>() *= Player.velocity.X * Player.velocity.X / 400 + Player.velocity.Y / 20 + Player.GetAttackSpeed(DamageClass.Melee);
if (Player.velocity.Y <= 0) Player.GetDamage<MeleeDamageClass>() *= Player.velocity.X * Player.velocity.X / 400 + Player.GetAttackSpeed(DamageClass.Melee);

Warrior -