Ammunition (Ancients Awakened)

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Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.

Ammo used by tools

Solution Available Effect Tooltip
Ancients Awakened/Dark Green SolutionDark Green Solution From the Steampunker. Spreads The Mire. Used by the Clentaminator
Spreads the Mire
Ancients Awakened/Dark Purple SolutionDark Purple Solution From the Steampunker. Cleanses The Inferno and The Mire. Used by the Clentaminator
Cleanses the Chaos
Ancients Awakened/Orange SolutionOrange Solution From the Steampunker. Spreads The Inferno. Used by the Clentaminator
Spreads the Inferno

See also

Template:Ancients Awakened/Master Template Consumables