Ammunition (Ancients Awakened)
Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.
Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.
Ammo used by tools
Solution | Available | Effect | Tooltip |
---|---|---|---|
Dark Green Solution | From the Steampunker. | Spreads The Mire. | Used by the Clentaminator Spreads the Mire |
Dark Purple Solution | From the Steampunker. | Cleanses The Inferno and The Mire. | Used by the Clentaminator Cleanses the Chaos |
Orange Solution | From the Steampunker. | Spreads The Inferno. | Used by the Clentaminator Spreads the Inferno |
See also
- Ammunition items on the Vanilla Wiki.
Template:Ancients Awakened/Master Template Consumables
- Ancients Awakened
- Ancients Awakened/Ammunition items