Guide:Class setups (Aequus)
Aequus has minor expansions on the number of options available for the four vanilla classes – Melee, Ranged, Magic, and Summon. In addition to this, the mod adds a new Summoner subclass, Necromancy, with mechanics unique to the Aequus. As with vanilla, each class's versatility, capabilities, and power increase as you progress through the game. This, plus the existing choices from vanilla, means it may be overwhelming for a first-time player to decide what to use. This guide will provide potential weapons, armor, accessories, and other options for each class at multiple points of the game.
For a list of equipment from vanilla Terraria, please refer to this guide.
Some things to note about this Class Setups page:
- This guide will pertain only to Aequus equipment: No Vanilla items are included. This doesn't mean you shouldn't use Vanilla content too, it's just not listed here to keep it simple.
- Necromancy items will be marked with () to the right of their name.
Pre-Boss
- Notable areas include: Surface, Space, Cavern, Tundra, Ocean, Crab Crevice.
- Notable threats to face: King Slime, Eye of Cthulhu, Blood Moon, Crabson, Glimmer.
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Listing items that are viable regardless of class.
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Pre-Eater of World / Brain of Cthulhu
- This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.
- Notable areas, bosses, and events include: Surface, Space, Cavern, Tundra, Ocean, Crab Crevice, Corruption, Crimson, Glimmer.
- Notable threats to face: Corruption, Crimson, Underground Desert, Meteor, Eater of Worlds, Brain of Cthulhu, Goblin Invasion, Old Ones Army, Skeletron, Dungeon, Demon Siege.
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Listing items that are viable regardless of class.
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Pre-Wall of Flesh / Omega Starite
- This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.
- Notable areas, bosses, and events include: Space, Ocean, Glimmer, Dungeon, Demon Siege.
- Notable threats to face: Wall of Flesh, Omega Starite
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Listing items that are viable regardless of class.
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Entering Hardmode
- This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.
- Notable areas, bosses, and events include: Dungeon, Demon Siege, Omega Starite.
- Notable threats to face: Queen Slime, Gale Streams Dust Devil, Mechanical bosses.
Listing items that are viable regardless of class.
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Pre-Mechanical Bosses
- This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.
- Notable areas, bosses, and events include: Dungeon, Demon Siege, Omega Starite, Gale Streams, Dust Devil.
- Notable threats to face: Mechanical bosses.
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Listing items that are viable regardless of class.
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Pre-Plantera
- This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.
- Notable areas, bosses, and events include: Demon Siege, Omega Starite, Gale Streams, Dust Devil.
- Notable threats to face: Plantera, Golem.
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Listing items that are viable regardless of class.
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Pre-Cultist & Celestial Pillars
- This section assumes the player has defeated the games earlier bosses and events and has obtained access to their proceeding loot.
- Notable areas, bosses, and events include: Hardmode Dungeon, Dust Devil.
- Notable threats to face: Lunatic Cultist, Celestial Pillars, Moon Lord.
Listing items that are viable regardless of class.
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Endgame
Listing items that are viable regardless of class.
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